27th February 2013

Qualcomm and Internet of Things (IoT)

So, is connectivity to internet necessary for all smart connected devices/applications? A lot depends on the application; for example in a multiplayer gaming app with players physically in the same room, a peer-to-peer network without connecting to the net can do. Qualcomm’s AllJoyn software and FlashLinq are a good fit in this space.

AllJoyn debuted last year and Qualcomm announced the extension of this to new core interoperable services at the Mobile World Congress this week. An application, in its present avatar, it may soon get integrated into the firmware for consumer electronic devices by their manufacturers, should the wave catch on.

And once that happens, I believe Qualcomm would like to see FlashLinq (their peer-to-peer PROPRIETARY technology) too get entwined into this. For while AllJoyn will run across various hardware platforms, AllJoyn apps will be able to run directly over FlashLinq without using Wi-Fi/Bluetooth etc. So if AllJoyn takes off in a big way, we can also look at chips with FlashLinq integrated within them flooding the market – another licensing revenue generator for Qualcomm.

This entry was posted on Wednesday, February 27th, 2013 at 12:42 pm and is filed under Semiconductor, Qualcomm, Internet of Things, IoT, Internet of everything, chip, connectivity. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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